Training · 3 min READ

Treadmill running for beginners: a six-week run-walk plan

A run-walk plan takes a beginner from 1-minute runs to 30 minutes non-stop in six weeks in Runkyz, three sessions a week. It follows the run-walk principle of Couch to 5K, the programme Josh Clark created in 1996, and works on a treadmill from the first session.

Cover: “Run-walk plan”, six weeks to 30 minutes, with a screenshot of the First 5 km plan in Runkyz.

How a run-walk plan works

Every session opens with a brisk walk, alternates running and walking, and ends with a walk. From one week to the next, the running parts get longer and the walking parts shorter, until the last session, where you run 30 minutes without stopping.

The NHS Couch to 5K works this way over nine weeks: three runs a week with rest days between, and 1-minute runs followed by 1 minute 30 seconds of walking in week one. The NHS says it can be done on a treadmill, and advises asking a GP first if you have a health concern.

Further reading: NHS — Couch to 5K ↗

The six weeks of the First 5 km plan

The Runkyz First 5 km plan schedules three sessions a week, on Tuesday, Thursday and Saturday. Weeks 1 to 5 repeat the same session three times. In week 6, the third session is the goal: 30 minutes of easy running.

Runkyz Training tab: the First 5 km plan, week 1 of 6, with three Run-walk 1 min sessions of 34 minutes on Wild Ring.
Game screenshot · v0.1.3 The First 5 km plan in week 1: three run-walk sessions of 34 minutes on the Wild Ring track.
Download Runkyz: free up to 10 km on Desert and Wild Ring
The First 5 km plan, week by week
WeekSession, three timesTotal time
18 × (1 min run, 2 min walk)34 min
26 × (2 min run, 2 min walk)34 min
35 × (3 min run, 90 s walk)32 min 30 s
44 × (5 min run, 2 min walk)38 min
53 × (8 min run, 2 min walk)40 min
62 × (12 min run, 2 min walk) twice, then 30 min non-stop38 min, then 40 min

What to set on the treadmill

The times in the table include a 5-minute walk at the start and at the end. The plan does not require a test first, and its running blocks are labeled with an effort rather than a speed to hit.

  1. Walk to warm up

    The walks are set at 5.5 km/h (3.4 mph) with a 1% incline. Hold that for 5 minutes before the first run.

  2. Run at a pace where you can talk

    The session labels the running blocks “easy, you can talk”. If you cannot say a short sentence, slow down.

  3. Walk to recover

    Go back to 5.5 km/h for the walking blocks and for the last 5 minutes. The banner announces each change before it comes, so you can press the buttons in time.

Runkyz Training tab: the Run-walk 1 min session, 8 × (1 min run, 2 min walk), 34 minutes, with the belt settings for the warm-up, the runs and the walks.
Game screenshot · v0.1.3 The week-1 session: warm-up, eight one-minute runs, walks at 5.5 km/h and 1%, cool-down.

When a week feels too hard

Repeat the week. Nine weeks is the NHS’s timing, and Runkyz’s six weeks are a shorter progression: neither is a deadline. A session you can finish while still able to talk is a session you can move up from.

Keep a day of rest between two sessions, as the NHS programme does.

After 30 minutes of running

Thirty minutes at 8 km/h covers 4 km, and at 10 km/h it covers 5 km. The NHS programme ends with a 5 km run without stopping.

To go further with the same tool, take the VMA ramp test: the game then calibrates the pace of every other session, including the 10 km plan.

IN RUNKYZ

The First 5 km plan is in Runkyz.

Six weeks on Wild Ring, a free course: the week-1 session is ten laps of the 400 m track.

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